Feb 2, 2010
What I’ve got from gamedev
Jusso over at gameproducer.net posted this:
Creating games has many beneficial things in life whether or not you plan to sell any games: team work, social skills, organizing work, creativity, writing, networking skills… and tons of more.
And asked “what you’ve got from this thing we call ‘game dev’?” so I thought I would have a stab at it.
Every day of the last ten years I worked with people passionate about what they do. Almost every one of them could earn more money and work more family friendly hours in another industry but they don’t. I always find their passion for what they do inspiring.
The challenges of game production are astounding and I’ve had the opportunity to see hundreds of production environments; see what works and what doesn’t from both a leadership and a technical standpoint. Every day in the industry is a learning experience.
The technology is just cool as shit.. no other way to say it. The hardware is cutting edge, the software pushes the envelope and the creativity in all areas of game development is staggering.
But what it really boils down to for me are the people.. scary clever people doing what they love. I am reminded of Rockhound from Armageddon
You wanna compare brainpans? I won the Westinghouse prize when I was 12, big deal. Published at 19, so what. I got a double doctorate from MIT at 22, Chemistry and Geology. I taught at Princton for two and a half years.
Why do I do this? Because the money’s good, the scenery changes and they let me use explosives, okay?
Who wouldn’t want to work with people like that every day?

Ummm… I don’t get that expression. Last I really thought about it, “shit” isn’t cool!!! It’s gross and disgusting. Certainly we can think of better definitions…….