A few weeks ago in my post Disrupt the engine market | Autodesk’s bananas I mentioned that Autodesk was getting into the IaaS (infrastructure as a service) business to reduce the IT barrier to entry of large scale film production.
Last week Side Effects Software, makers of Houdini, opened up their cloud rendering solution to Beta testers. It uses the Amazon EC2 platform so Side Effects has harnessed cloud computing for its platform without even taking on the hardware back end risk. Smart. Read the rest of this entry »
Disruptive innovation is about more than being the best, it’s about redefining how best is measured.
Currently the game development industry is design & build. Independent and publisher owned teams alike are not only responsible for game design but also production management and runtime technology selection.
Similarly car manufacturers have always owned the factories, now that’s changing. Car design teams are the “brand” (Fisker is an example) and they outsource production to nameless (but expert) parts and assembly businesses. Actually some of the same parts and assembly companies Porsche has been using for years. Read the rest of this entry »
First post in a series where I explore the “what if” scenarios for disruption of the game engine middleware space.
Autodesk is the 800 lb gorilla in the DCC (digital content creation) space, they own just about everything but their dominance as primary tool provider in the games space is being eroded by animation tools, level editors, procedural modeling, procedural terrain and the list goes on.
Is it wise to take the 800 lb gorillas bananas? Read the rest of this entry »