TheMadPeacock On The Sofa

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Warhammer Online Gets Release Date!

August 6th, 2008 · No Comments

As this is created using Gamebryo I am going to be FORCED to play it a lot…. its homework…. its part of my job!! what can I do?
Warhammer Online Gets Release Date | Rock, Paper, Shotgun

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Categories: Games · Work · news

Google Lively (powered by Gamebryo)

July 20th, 2008 · No Comments

Over on Gamasutra they have an interview with Mel Guymon, Google’s 3D operations director and in it he is kind enough to give us a shout out… thanks Mel!
He suggested the application, which runs in a webpage plugin using elements of Emergent’s Gamebryo game engine, could be compared to existing applications such as Second Life [...]

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Categories: Work · news

What is a Game Engine?

July 4th, 2008 · No Comments

I get asked that question a lot, and I have tried to explain it… a lot…
Over on GameCareerGuide.com Jeff Ward from Orbus Gameworks as taken a stab at answering the question What is a Game Engine?
I find it interesting that he categorizes Gamebryo as a Mostly-ready game engine, its an interesting categorization, definitely food for [...]

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Categories: Brain Farts · Games · Work

Four new blogs..

June 25th, 2008 · No Comments

Four new blogs have popped up authored by friends from within Emergent. I am excited to see this happening more and more as we have a truly great bunch of people working here with a lot to share.

John is blogging at – Emergent Game Technologies in Asia
John is the tireless supper-traveler that puts all road [...]

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Categories: Work · news

World of Goo Trailer

May 11th, 2008 · No Comments

You got to see this!!! World of Goo Trailer 2
I have never considered myself a indie gamer before.
The last few weeks however I have been playing indie games more and World Of Goo looks like another stunner, looking forward to playing it on my Mac!. I am impressed by the passion and gameplay creativity that [...]

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Categories: Games · Work

Splatterhouse is back!

May 8th, 2008 · No Comments

As you can see from the links below Bottlerocket is pulling back the curtains on Splatterhouse. Its on Gamebryo so I have had the pleasure of watching it grow and evolve, I know where they are taking it and WOW… without revealing anything I can say that the team is taking this IP and pushing [...]

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Categories: Games · Work

Linkedin compan profiles

May 4th, 2008 · 1 Comment

I am a big believer in using technology like LinkedIn and Plaxo to help drive sales.
Over at LinkedIn they have released (in Beta) a very powerful new section that I have been encouraging my team to use and thought I would also share here. This feature is in Beta so is constantly evolving and new [...]

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Categories: Business Theory · Web 2.0 · Work

Gamebryo Summer Workshop

April 17th, 2008 · 1 Comment

We all spend a lot of time talking about our customer wins and the projects we are involved in and that’s cool but I am feeling particularly pleased about the upcoming Gamebryo Summer Workshop.
Our education program has been flying under the radar a bit since inception and it is something I believe in passionately. News [...]

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Categories: Games · Work

New PS3 player in town!

March 13th, 2008 · No Comments

I am so thrilled that our work on PS3 is starting to get coverage I had to call it out!
At Sony’s DevNet last year we showed off an early prototype of our Floodgate technology, it was a simple little developer art app with morphing objects (but lots of them) and a slider that controled dynamicaly [...]

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Categories: Games · Work

Fallout3 video looking slick..

July 15th, 2007 · No Comments

Matt Peckham has written a review of the first Fallout 3 trailer over at PC World’s blog that is worth reading..
We’re shown two minutes, over two-thirds of which are spent panning slowly (if delightfully, courtesy The Ink Spots’ “I Don’t Want To Set The World On Fire”) back from the interior of a 1950s-style “radiation [...]

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Categories: Games · Work